Passionate 3D environment artist that loves bringing worlds to life
My responsibilities included:
- Took ownership of whole environments starting from the block-out stage to final and shipping levels
- Ensured all assets/environments were well optimized for the platform
- Ensured all assets met and maintained to Blizzard’s high standard of quality
- Built and textured modular kits for environments
- Create POIs for environments
- Introduced efficient environment workflows
- Created documentation for introduced workflows and processes
- Collaborated and worked closely with other disciplines to deliver and ship levels
My responsibilities included:
- Took ownership of whole environments starting from the block-out stage to finalizing and shipping levels
- Ensured all assets/environments were well optimized for the platform
- Ensured all assets maintained a consistent high standard of quality
- Introduced efficient environment workflows
- Collaborated and worked closely with other disciplines to deliver and ship levels
- Contributed to team meetings, playtests and dailies while providing valuable feedback for a better product
My responsibilities included:
- Model, texture, light, and set up in-engine 3D environments for production - Model, texture, and set up in-engine 3D props for production
- Contribute to environment art style explorations
- Contribute to team meetings and provide feedback
My responsibilities included:
3D art production
Managing internal design and development meetings.
Contribute to concept sessions.
Provide creative asset production assistance.
Provide development support when needed.
Create 3D environment concept renders when needed.
Perform quality control reviews and guidance when needed. Identify opportunities to improve project efficiency and communication between teams.
Handle logistics.