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Samuel Fernandez
Samuel Fernandez
Environment Artist
San Francisco, United States

Summary

Passionate 3D environment artist that loves bringing worlds to life

Skills

game artEnvironment Modeling3D ModelingDigital SculptingGame DevelopmentPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      Warcraft Rumble
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Adventure Chef
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Pocket Gems
    • Mobile Game
      Harry Potter Wizards Unite
    • Year
      2019
    • Role
      Environment / Prop Artist
    • Company
      WB Games San Francisco
    • Mobile Game
      DC: Legends
    • Year
      2016
    • Role
      Environment Artist
    • Company
      WB Games San Francisco

Experience

  • Environment Artist at Blizzard Entertainment
    January 2023 - August 2025

    My responsibilities included:

    - Took ownership of whole environments starting from the block-out stage to final and shipping levels

    - Ensured all assets/environments were well optimized for the platform

    - Ensured all assets met and maintained to Blizzard’s high standard of quality

    - Built and textured modular kits for environments

    - Create POIs for environments

    - Introduced efficient environment workflows

    - Created documentation for introduced workflows and processes

    - Collaborated and worked closely with other disciplines to deliver and ship levels

  • Environment Artist at Pocket Gems
    San Francisco, United States of America
    September 2021 - August 2022

    My responsibilities included:

    - Took ownership of whole environments starting from the block-out stage to finalizing and shipping levels

    - Ensured all assets/environments were well optimized for the platform

    - Ensured all assets maintained a consistent high standard of quality

    - Introduced efficient environment workflows

    - Collaborated and worked closely with other disciplines to deliver and ship levels

    - Contributed to team meetings, playtests and dailies while providing valuable feedback for a better product

  • 3D Environment Artist at Warner Brothers San Francisco
    San Francisco, United States of America
    July 2016 - September 2021

    My responsibilities included:

    - Model, texture, light, and set up in-engine 3D environments for production - Model, texture, and set up in-engine 3D props for production

    - Contribute to environment art style explorations

    - Contribute to team meetings and provide feedback

  • Creative Project Manager at Britelite Immersive
    San Francisco, United States of America
    October 2014 - July 2016

    My responsibilities included:   ­ 

    3D art production  ­ 

    Managing internal design and development meetings.    ­ 

    Contribute to concept sessions.   ­ 

    Provide creative asset production assistance.   ­ 

    Provide development support when needed.   ­ 

    Create 3D environment concept renders when needed.   ­ 

    Perform quality control reviews and guidance when needed.   ­ Identify opportunities to improve project efficiency and communication between teams.   ­ 

    Handle logistics.